Final Fantasy Fans

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miércoles, 31 de diciembre de 2014

Final Fantasy: RM2K3


About

A long time ago, before RM2K3 came out (Or at least I didn't know about it) I was making a game for myself for fun called Final Fantasy Dreams. It was a Text Adventure game I was making in C++. At the time I didn't know about RM2K or 2K3 and when I found out, it opened a whole new door for me.

Story

A mysterious cave which was located on the furthest reaches of the world. The very mention of the cave sparked the interest of every adventurer, every scientist, and every archaeologist. However, the cave refused
to accept visitors, for nobody ever came back. Except for one man who did. A man who came back blind and deaf, but able to speak, carrying a message...

Beware the man with the eye, and the voice, of God.

Immediately, the appearance of four "Crystal Towers" ended the "Whispering Cave" era. Until two friends decided to go to the place now called...

The Paradise of God

They know that a tough journey lies ahead of them. They don't know how they will get there. Yet they are
willing to discover the secrets. The answers all lie within. And the only way to find out.....is to go.

Systems

Steal System - Basically most FF's

Bushido System - FFX Style, WITH timers IN the DBS

Limit Break System - FF7 Style, More damage = Faster filling bars

Summon - FFX Style summon system with over 500 frame animations

Gil Toss System - Like FF5

Blue Magic - Kinda like FF9 and last but not least

Kamikaze System - FF8 Style.

Auto-Phoenix - As seen in FFX

Lots of sidequests and optional bosses, some of which the average player will never even find.

Conclusion

So you see, my main mission was not to make FF Fangame NO#58421, but rather to make a game as close as possible to the real (SNES) thing using the best from all systems.(To date I have never seen a fan game using all of this, maybe there are?)I could have used other characters but then, FF7 was my favorite.


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